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/*!  
 *    Description: Intermediate wrapper class, UI can talk to the engine using this. 
 */

#include "audioplayer_p.h"

/*!
 * The constructor constructs the pointer data member of engine class
 */
AudioPlayerPrivate::AudioPlayerPrivate(AudioPlayer* playerApp):audioPlayer(playerApp)
{ 
    // Create the instance of the Audio player engine.
    QT_TRAP_THROWING(playerEngine = CAudioPlayerEngine::NewL(this));
}

AudioPlayerPrivate::~AudioPlayerPrivate()
{
  delete playerEngine;
}

/*!
 * Passes the messsage received from the engine to AudioPlayer
 */
void AudioPlayerPrivate::printResponse()
{
    QString string = QString::fromRawData(reinterpret_cast<const QChar*>(playerEngine->iResponse.Ptr()), playerEngine->iResponse.Length());    
    audioPlayer->printMessage(string);
}

/*!
 * Plays the audio file which is opened.
 */
void AudioPlayerPrivate::play()
{
    QT_TRAP_THROWING(playerEngine->Play());
}

/*!
 * Stop the audio file, which is playing.
 */
void AudioPlayerPrivate::stop()
{
    playerEngine->Stop();
}

/*!
 * Pauses the audio file, which is playing.
 */
void AudioPlayerPrivate::pause()
{
    playerEngine->Pause();
}




